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MASKS OF THE MASKS  is a GMless PbtA game that explores how violence affects the lives of supposed heroes.

MASKS OF THE MASKS  is a comic book that pairs imagery and scenes with game mechanics and prose.

MASKS OF THE MASKS  is a set of tools for crafting a mystery that only ends in doom.

MASKS OF THE MASKS  is a commentary on the inherent violence that comes with the ttrpg medium.

MASKS OF THE MASKS  is a commentary on the inherent violence that comes with the superhero genre.

MASKS OF THE MASKS  is a story that won't stop asking you questions.


CONTRIBUTORS

PRESS & ACTUAL-PLAY

PHYSICAL RELEASE

COMING SOON

StatusReleased
CategoryPhysical game
Release date Oct 12, 2023
Rating
Rated 4.9 out of 5 stars
(12 total ratings)
Authorhazel amber goswick
TagsCrime, GM-Less, Mystery, Noir, PbtA, Superhero
Average sessionA few hours
LanguagesEnglish

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Masks of the Masks.pdf 48 MB
Masks of the Masks - Variant Cover.pdf 48 MB
Masks of the Masks sheets.pdf 23 MB
Masks of the Masks sheets - printer friendly.pdf 29 MB

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Community Copies

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Comments

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(+1)

Ok, will be honest here. Claimed community copy a few weeks ago but only recently read through this little pdf. I feel this is the perfect superhero game. Not power fantasy but actually like psychological exercise on how freaking horrible to be one is. Yes it wears on its sleeve the main inspiration “Watchmen” but I’m pretty sure you can play any tragedy with capes in it. The only confusing and critical part for me is Relationships questions. First, they aren’t explained at all. Second, they feel restrictive especially it feels bad for Paragon question to Heir and Detached question to Hardline which forces this pairs to play specific scenario I feel. I might be wrong be free to correct me, but overall big thumbs up from Cape, Cowl and Spandex enjoyer.

I can't wait to play this. One question, are the choices for the pillars made once for the game? Or do you make the choices anew each time that pillar is used?

The choices you make in the Pillars are essentially world/story building. I've never played with these aspects changing, but I see no reason for them to always be stagnant. If your story builds to something fundamental undergoing change, then go for it! Hope this helps!

This game is so cool! Do you have any idea when physical copies will be available??

(+1)

Around spring! I'll of course update this page and send out an email about it when we're closer to release.

Hi, about the pillars, the text says at one point “one master may carry them all”. Did you mean that in a traditional sense? It's not a critic, but I found that weird, since the game is presented as "GMless" without mention of a "GM Mode". 

Yeah! I ended up playing the game as a GM and solo during some playtests, so I figured I'd hint at the possibility. No specific rules for those modes of play at the moment though.

Fantastic game, with one of the more compelling implementation of the PbtA framework. Also, the layout is amazing and brings the whole atmosphere to life.  Highly recommended

Good read. I have a few questions:

  1. From the move Look From Answers, how is the “You unveil an uncomfortable truth.” a bad thing? It’s extra information.

  2. For Destructive Moves, are the statements below each questions an automatic +1, nothing, or a question (+1 or nothing) too?

  3. From the Contrite what does the “What will this cost you?” mean?

  4. How is the Authorities move “Introduce an ally” a bad thing?

  5. What even is a “system of power”?

great questions!!! this game was designed with various interpretations in mind, so I'm not going to fully answer every question, just provide some extra context.

1. I wouldn't necessarily say it has to be extra information. it absolutely can be extra, but this option could act as context to your 7+ option. More information doesn't always mean the information is helpful or good. An uncomfortable truth should be uncomfortable.

2. This isn't explained on purpose, do what feels right to you. I will say one thing though. Just because something is phrased as a fact doesn't mean you can't disagree with it.

3. This also isn't explained on purpose. Just know that there is always a price The Contrite has to pay.

4. Pillar Moves can be used in many contexts, they don't always have to be negative. If you want to use this move in a negative context, then maybe explore the ways an ally can make the conflict between Masks and Authorities even more complex.

5. Institutions, Social Constructs, Laws, Authorities.

(1 edit)

Thanks for the repply.

  1. If the information is not helpful, then it is the same as if I had rolled a 10+. No information is ever bad. Imagine I was running into a trap. Falling into a trap is bad, but the knowledge of it is not bad, as I have a bigger picture of the situation to come up with a solution. The last sentence is a circular argument.

  2. I don’t know cause depending on which approach is taken the Destructive Moves become better (in the sense that I get more chances to succeed), worse, or equal to the default moves. On the first the players are “tempted by the dark side” as it gives more power, on the second the players go on a negative character arc as they accumulate Destructive Moves, and on the third there is a re-flavored of the approach of character and it’s personality as it is forced to take those moves over time.

  3. The concept of the Contrite isn’t clear enough for me to understand what happens if the price is not paid, nor if the elements of the list are what the character should maintain to be a superhero or what they have to put aside to be one.

  4. Ok, got it.

  5. Ok.

I would like to buy this as a gift... is it possible to arrange things so that I send the money and you (the author) send the pdf to an email I provide? (I do not think that my friend has an itch.io account).

so sorry if I'm answering this too late (I assume you were planning on a gift for the holidays). but if you still want to gift this to someone at some point, physical copies will be available later this year. I figured that might be a better way to gift the game. when that happens, I'll be sending out an email to people who already own the game. Also, community copies will always be available!

(+1)

Oh I knew one day someone would make a game like this, but this is so much better than I could have ever imagined it. I don't even like PbtA but I'll certainly give this a good read and try to play it.

This game seems really cool! I can't wait to fully dive into it!

can it be played solo

it's not specifically designed for it, but you can absolutely play it solo!

Thanks!